2016年3月22日火曜日

Division レジェンダリ武器タレントリスト

引用本:http://gamerant.com/the-division-high-end-weapon-crafting/

  • Accurate: Accuracy is increased by x%
  • Adept: Skill increases your critical hits chance by 3% for y seconds.
  • Balanced: Weapon acquires maximum accuracy faster when shouldered.
  • Brutal: Headshot damage is increased by x% when using this weapon.
  • Capable: Using a skill improves the handling of your weapon for x seconds.
  • Commanding: Every kill performed while the signature skill is active extends its duration by x%.
  • Competent: Weapon damage is increased by x% for y seconds after using a skill.
  • Coolheaded: Performing a headshot reduces all skill cooldowns by x%.
  • Deadly: Critical hit damage is increased by x%.
  • Destructive: Armor destruction value is increased by x% when using this weapon.
  • Determined: Killing a target reduces skill cooldowns by x%.
  • Dominant: Every kill while your signature skill is active reduces the cooldown of your other skills by x%.
  • Expert: This weapon deals x% more damage when the target is below y% health.
  • Ferocious: Damage against elite and named enemies is increased by x%.
  • Fierce: Critical hit chance is increased by x% when using this weapon.
  • Fordern: Kills by active skills prolong their duration by x%.
  • Harmful: Each hit has a x% chance to apply the ‘bleed’ status effect.
  • Intense: The first bullet of a magazine has a x% chance to apply the ‘on fire’ status effect.
  • Meticulous: Killing a traget has a x% chance to instantly refill the magazine.
  • Prepared: Damage is increased by x%when more than 40 meters from the target.
  • Provident: The last bullet in your magazine deals x% bonus damage.
  • Proficient: The first bullet shot when out of combat has a x% chance to result in a critical hit.
  • Predatory: Killing a target regenerates x% health over y seconds.
  • Restored: Killing a target with this weapon removes all negative status effects.
  • Responsive: Damage is increased by 5% when closer than 10 meters to the target.
  • Stable: Stability is improved by x%.
  • Sustained: Killing a target increases your health by x%.
  • Skilled: Headshot kills with this weapon increase signature skill resources by x%.
  • Swift: Reloading is x% faster.
  • Self-preserved: Critical hits with this weapon heal the user for x% of damage dealt.
  • Talented: Killing a target with this weapon increases skill power by x% for y seconds.
  • Toxic: Headshots with this weapon have a x% chance to apply the ‘blind’ status effect.
  • Trained: Critical hits increase signature skill resources by x%. This talent has been temporarily disabled
  • Unforgiving: Missing health segments increases your damage by x%.
  • Vicious: Critical hit chance is increased by x% while at full health.
パッチ1.0.2でTalentedはNerfされ、1~5%ロールが0.1%固定、適用武器もSG、MMR、ピストルのみに 

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